![]() ![]() Speaking of Haruka, she sure does just brush off literally everything that happens to her. The gambling part was weird too, especially since this was because Kiryu wanted to go cheer Haruka up. The Date chapter was a bit odd, since so far it's had no real bearing on the story and seemed like an overly long substory instead, though I'm assuming it will be more important later. Though I guess with all the pressure and hardships he's going through, he's not in a good enough mental state to ward off feelings of jealousy and growing contempt towards Kiryu. ![]() I will say I don't like how, so far, a off-hand remark from Kashiwagi and a talk from Shimano of all people seems to be causing Nishi to turn on his best friend and sworn brother. I actually thought for a minute there'd be a full-on battle between the two, though I suppose that'd make the inevitable clash between them at the game's end a lot less meaningful. Also both versions of Majima are a hoot so that's just a bonus for me.Īlright, I'll take a look sometime during my next bout of substories.Įven with what I said earlier, this is also a good take, though I'll have to see the later games thing for myself down the road.įinally, Kiryu and Nishi meet up after all this time. General kookiness, massive moodswings, unpredictability. Personally, I don't mind it since it kind of fits into the mold of the vague, fictionalized madness that Majima has. I'll assume it carries over to the Kiwami version as well? Dubs being forced to have weird pauses to keep the lip syncing intact is always humorous. I actually kind of remember seeing that Hayashi line getting made fun of in the past, thinking about it. This makes their relationship in later games make more sense. Everywhere Majima is the real one and Kiryu knows it. I prefer to think of Story Majima as the mask Majima puts on to make Shimano happy and keep him in the dark. Since you unlocked the colloseum, you should try participating there. Story Majima is a complete psycho while Everywhere Majima is a walking goofball. Story Majima is very different from Everywhere Majima. Majima's cutscene in the batting cage show us the downside of having the cutscenes be 1:1 adaptation of the original. In that game, once you get the boss' health low enough, you can get them to Feel the HEAT. If you want boss specific HEAT Action, play Yakuza 2. The Extreme HEAT Action's animation are tied specifically to the style you use. ![]() This is his line before the start of his boss battle.Įnglish!Hayashi: "Go! Kill this arrogant mo ther fuc ker!" (Weird pauses included) The english version of Hayashi really show us why Yakuza 1 dub is bad. I like Hayashi and his lanky rear end appearance. Hearing Mark Hamill go "Laugh, you stupid motherfucka!" in an almost Joker voice is a beautiful thing. That beating to death or near death of that one subordinate for not laughing really shows how Majima's morals have changed. Also really loved the scene with Majima in the baseball area. If there's really just the three, it makes me feel less bad for not getting them all sooner, because at least I didn't miss out on some sort of unique finishers. In the case of the Extreme HEAT Actions, is it really just those three no matter who it's done to? I was thinking it'd be different for each opponent it's done to for whatever reason. All I can guess is there's some sort of secret in there the Tojo Clan would say is worth ten billion, or something in that regard. What I'm not sure of is what's inside that locket worth ten billion yen. I think she's either Yumi's child, or if she actually is Yumi's niece, then Nishi is the father. I don't buy for a second that her family situation is as simple as the game's presenting to us. Already taken a like to her, especially after she took care of that dog. Finally get to properly meet that little girl from earlier, Haruka. ![]()
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